Welcome to the wiki for the Cube / Cube 2: Sauerbraten / Cube 2: Eisenstern engines and game projects. Unless otherwise noted, information contained in this wiki refers to Cube 2: Sauerbraten first and foremost.

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older resources


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Engine

The Sauerbraten game is freeware, you may freely distribute the Sauerbraten archive/installer unmodified on any media. You may re-compress using different archival formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes beyond that require my explicit permission.

You may play Sauerbraten for any purpose as long as you don't blame the author(s) for any damages incurred.

Producing Content

If you want to produce new content with the sauerbraten engine, you have to be aware that the source code may be Open Source, but the game and the media it consist of have their individual licenses and copyrights. This means that you have roughly 3 options:


In this sense sauerbraten is similar to games like Quake (its code is Open Source, but its media is not), it is a game that is meant to be added to, not copied and used as a template. Sauerbraten is not meant to be a quick game creation kit, it is a game.

If you wish to use the Sauerbraten source code (ZLIB license) in any way, read the src/readme_source.txt file carefully.