diff --git a/src/plugins/platforms/windows/qwindowsglcontext.cpp b/src/plugins/platforms/windows/qwindowsglcontext.cpp index 1a7be0d271..9a8506d971 100644 --- a/src/plugins/platforms/windows/qwindowsglcontext.cpp +++ b/src/plugins/platforms/windows/qwindowsglcontext.cpp @@ -47,7 +47,7 @@ #include #include #include - +#include #include #include @@ -162,19 +162,25 @@ QFunctionPointer QWindowsOpengl32DLL::resolve(const char *name) bool QWindowsOpengl32DLL::init(bool softwareRendering) { - const QByteArray opengl32 = QByteArrayLiteral("opengl32.dll"); - const QByteArray swopengl = QByteArrayLiteral("opengl32sw.dll"); + const QByteArray opengl32 = QByteArrayLiteral("opengl32"); + const QByteArray swopengl = QByteArrayLiteral("opengl32sw"); + bool useSystemLib = false; QByteArray openglDll = qgetenv("QT_OPENGL_DLL"); - if (openglDll.isEmpty()) + if (openglDll.isEmpty()) { openglDll = softwareRendering ? swopengl : opengl32; + useSystemLib = !softwareRendering; + } openglDll = openglDll.toLower(); m_nonOpengl32 = openglDll != opengl32; qCDebug(lcQpaGl) << "Qt: Using WGL and OpenGL from" << openglDll; - m_lib = ::LoadLibraryA(openglDll.constData()); + if (useSystemLib) + m_lib = QSystemLibrary::load((wchar_t*)(QString::fromLatin1(openglDll).utf16())); + else + m_lib = LoadLibraryA(openglDll.constData()); if (!m_lib) { qErrnoWarning(::GetLastError(), "Failed to load %s", openglDll.constData()); return false; @@ -184,7 +190,7 @@ bool QWindowsOpengl32DLL::init(bool softwareRendering) // Load opengl32.dll always. GDI functions like ChoosePixelFormat do // GetModuleHandle for opengl32.dll and behave differently (and call back into // opengl32) when the module is present. This is fine for dummy contexts and windows. - ::LoadLibraryA("opengl32.dll"); + QSystemLibrary::load(L"opengl32"); } wglCreateContext = reinterpret_cast(resolve("wglCreateContext")); diff --git a/src/plugins/platforms/windows/qwindowsopengltester.cpp b/src/plugins/platforms/windows/qwindowsopengltester.cpp index 0b1af47a65..1757b6a0dc 100644 --- a/src/plugins/platforms/windows/qwindowsopengltester.cpp +++ b/src/plugins/platforms/windows/qwindowsopengltester.cpp @@ -49,6 +49,7 @@ #include #include #include +#include #ifndef QT_NO_OPENGL #include @@ -358,7 +359,7 @@ bool QWindowsOpenGLTester::testDesktopGL() // Test #1: Load opengl32.dll and try to resolve an OpenGL 2 function. // This will typically fail on systems that do not have a real OpenGL driver. - lib = LoadLibraryA("opengl32.dll"); + lib = QSystemLibrary::load(L"opengl32"); if (lib) { CreateContext = reinterpret_cast( reinterpret_cast(::GetProcAddress(lib, "wglCreateContext")));