ActiveDrawBuffers | vtkOpenGLRenderPass | protected |
vtkOpenGLRenderPass::AddObserver(unsigned long event, vtkCommand *, float priority=0.0f) | vtkObject | |
vtkOpenGLRenderPass::AddObserver(const char *event, vtkCommand *, float priority=0.0f) | vtkObject | |
vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) | vtkObject | inline |
vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
vtkOpenGLRenderPass::AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
vtkOpaquePass::AddObserver(unsigned long event, vtkCommand *, float priority=0.0f) | vtkObject | |
vtkOpaquePass::AddObserver(const char *event, vtkCommand *, float priority=0.0f) | vtkObject | |
vtkOpaquePass::AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) | vtkObject | inline |
vtkOpaquePass::AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
vtkOpaquePass::AddObserver(unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) | vtkObject | inline |
BeginMapperRender(vtkMapper *mapper, vtkDataArray *dataArray, vtkProperty *property) | vtkValuePass | protected |
BeginPass(vtkRenderer *ren) | vtkValuePass | protected |
BindAttributes(vtkShaderProgram *prog, vtkOpenGLVertexArrayObject *VAO) | vtkValuePass | protected |
BindUniforms(vtkShaderProgram *prog) | vtkValuePass | protected |
vtkOpenGLRenderPass::BreakOnError() | vtkObject | static |
vtkOpaquePass::BreakOnError() | vtkObject | static |
vtkOpenGLRenderPass::ClearLights(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpaquePass::ClearLights(vtkRenderer *renderer) | vtkRenderPass | protected |
CollectRevisions(ostream &) | vtkObjectBase | inlineprotectedvirtual |
ColorToValue(unsigned char const *color, double const min, double const scale, double &value) | vtkValuePass | |
vtkOpenGLRenderPass::Debug | vtkObject | protected |
vtkOpaquePass::Debug | vtkObject | protected |
DebugOff() | vtkObject | virtual |
DebugOn() | vtkObject | virtual |
Delete() | vtkObjectBase | virtual |
EndMapperRender(vtkMapper *mapper, vtkProperty *property) | vtkValuePass | protected |
EndPass() | vtkValuePass | protected |
FastDelete() | vtkObjectBase | virtual |
FLOATING_POINT enum value | vtkValuePass | |
GetActiveDrawBuffers() | vtkOpenGLRenderPass | virtual |
vtkOpenGLRenderPass::GetClassName() const | vtkObjectBase | |
vtkOpaquePass::GetClassName() const | vtkObjectBase | |
vtkOpenGLRenderPass::GetCommand(unsigned long tag) | vtkObject | |
vtkOpaquePass::GetCommand(unsigned long tag) | vtkObject | |
vtkOpenGLRenderPass::GetDebug() | vtkObject | |
vtkOpaquePass::GetDebug() | vtkObject | |
GetFloatImageData(int const format, int const width, int const height, void *data) | vtkValuePass | |
GetFloatImageDataArray(vtkRenderer *ren) | vtkValuePass | |
GetFloatImageExtents() | vtkValuePass | |
vtkOpenGLRenderPass::GetGlobalWarningDisplay() | vtkObject | static |
vtkOpaquePass::GetGlobalWarningDisplay() | vtkObject | static |
GetMTime() | vtkObject | virtual |
GetNumberOfRenderedProps() | vtkRenderPass | virtual |
vtkOpenGLRenderPass::GetReferenceCount() | vtkObjectBase | inline |
vtkOpaquePass::GetReferenceCount() | vtkObjectBase | inline |
GetRenderingMode() | vtkValuePass | virtual |
GetShaderStageMTime() override | vtkValuePass | protectedvirtual |
vtkOpenGLRenderPass::GlobalWarningDisplayOff() | vtkObject | inlinestatic |
vtkOpaquePass::GlobalWarningDisplayOff() | vtkObject | inlinestatic |
vtkOpenGLRenderPass::GlobalWarningDisplayOn() | vtkObject | inlinestatic |
vtkOpaquePass::GlobalWarningDisplayOn() | vtkObject | inlinestatic |
vtkOpenGLRenderPass::HasObserver(unsigned long event, vtkCommand *) | vtkObject | |
vtkOpenGLRenderPass::HasObserver(const char *event, vtkCommand *) | vtkObject | |
vtkOpenGLRenderPass::HasObserver(unsigned long event) | vtkObject | |
vtkOpenGLRenderPass::HasObserver(const char *event) | vtkObject | |
vtkOpaquePass::HasObserver(unsigned long event, vtkCommand *) | vtkObject | |
vtkOpaquePass::HasObserver(const char *event, vtkCommand *) | vtkObject | |
vtkOpaquePass::HasObserver(unsigned long event) | vtkObject | |
vtkOpaquePass::HasObserver(const char *event) | vtkObject | |
HasWindowSizeChanged(vtkRenderer *ren) | vtkValuePass | protected |
ImplFloat | vtkValuePass | protected |
ImplInv | vtkValuePass | protected |
InitializeBuffers(vtkRenderer *ren) | vtkValuePass | protected |
InitializeFBO(vtkRenderer *ren) | vtkValuePass | protected |
vtkOpenGLRenderPass::InitializeObjectBase() | vtkObjectBase | |
vtkOpaquePass::InitializeObjectBase() | vtkObjectBase | |
vtkOpenGLRenderPass::InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) | vtkObject | protected |
vtkOpaquePass::InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) | vtkObject | protected |
vtkOpenGLRenderPass::InternalReleaseFocus() | vtkObject | protected |
vtkOpaquePass::InternalReleaseFocus() | vtkObject | protected |
INVERTIBLE_LUT enum value | vtkValuePass | |
vtkOpenGLRenderPass::InvokeEvent(unsigned long event, void *callData) | vtkObject | |
vtkOpenGLRenderPass::InvokeEvent(const char *event, void *callData) | vtkObject | |
vtkOpenGLRenderPass::InvokeEvent(unsigned long event) | vtkObject | inline |
vtkOpenGLRenderPass::InvokeEvent(const char *event) | vtkObject | inline |
vtkOpaquePass::InvokeEvent(unsigned long event, void *callData) | vtkObject | |
vtkOpaquePass::InvokeEvent(const char *event, void *callData) | vtkObject | |
vtkOpaquePass::InvokeEvent(unsigned long event) | vtkObject | inline |
vtkOpaquePass::InvokeEvent(const char *event) | vtkObject | inline |
IsA(const char *type) | vtkValuePass | virtual |
IsA(const char *type) | vtkValuePass | virtual |
IsFloatingPointModeSupported() | vtkValuePass | |
IsTypeOf(const char *type) | vtkValuePass | static |
IsTypeOf(const char *type) | vtkValuePass | static |
Mode enum name | vtkValuePass | |
Modified() | vtkObject | virtual |
vtkOpenGLRenderPass::MTime | vtkObject | protected |
vtkOpaquePass::MTime | vtkObject | protected |
New() | vtkValuePass | static |
New() | vtkValuePass | static |
NewInstance() const | vtkValuePass | |
NewInstance() const | vtkValuePass | |
NewInstanceInternal() const | vtkValuePass | protectedvirtual |
NewInstanceInternal() const | vtkValuePass | protectedvirtual |
vtkOpenGLRenderPass::NumberOfRenderedProps | vtkRenderPass | protected |
vtkOpaquePass::NumberOfRenderedProps | vtkRenderPass | protected |
vtkOpenGLRenderPass::vtkObjectBase::operator=(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
vtkObjectBase::operator=(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
PassState | vtkValuePass | protected |
PostRender(const vtkRenderState *s) | vtkOpenGLRenderPass | protected |
PostReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) override | vtkValuePass | protectedvirtual |
PreRender(const vtkRenderState *s) | vtkOpenGLRenderPass | protected |
PreReplaceShaderValues(std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) | vtkOpenGLRenderPass | virtual |
vtkOpenGLRenderPass::Print(ostream &os) | vtkObjectBase | |
vtkOpaquePass::Print(ostream &os) | vtkObjectBase | |
PrintHeader(ostream &os, vtkIndent indent) | vtkObjectBase | virtual |
vtkOpenGLRenderPass::PrintRevisions(ostream &) | vtkObjectBase | inline |
vtkOpaquePass::PrintRevisions(ostream &) | vtkObjectBase | inline |
PrintSelf(ostream &os, vtkIndent indent) override | vtkValuePass | virtual |
PrintSelf(ostream &os, vtkIndent indent) override | vtkValuePass | virtual |
PrintTrailer(ostream &os, vtkIndent indent) | vtkObjectBase | virtual |
vtkOpenGLRenderPass::ReferenceCount | vtkObjectBase | protected |
vtkOpaquePass::ReferenceCount | vtkObjectBase | protected |
Register(vtkObjectBase *o) | vtkObjectBase | virtual |
vtkOpenGLRenderPass::RegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
vtkOpaquePass::RegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
ReleaseFBO(vtkWindow *win) | vtkValuePass | protected |
ReleaseGraphicsResources(vtkWindow *win) override | vtkValuePass | virtual |
vtkOpenGLRenderPass::RemoveAllObservers() | vtkObject | |
vtkOpaquePass::RemoveAllObservers() | vtkObject | |
vtkOpenGLRenderPass::RemoveObserver(vtkCommand *) | vtkObject | |
vtkOpenGLRenderPass::RemoveObserver(unsigned long tag) | vtkObject | |
vtkOpaquePass::RemoveObserver(vtkCommand *) | vtkObject | |
vtkOpaquePass::RemoveObserver(unsigned long tag) | vtkObject | |
vtkOpenGLRenderPass::RemoveObservers(unsigned long event, vtkCommand *) | vtkObject | |
vtkOpenGLRenderPass::RemoveObservers(const char *event, vtkCommand *) | vtkObject | |
vtkOpenGLRenderPass::RemoveObservers(unsigned long event) | vtkObject | |
vtkOpenGLRenderPass::RemoveObservers(const char *event) | vtkObject | |
vtkOpaquePass::RemoveObservers(unsigned long event, vtkCommand *) | vtkObject | |
vtkOpaquePass::RemoveObservers(const char *event, vtkCommand *) | vtkObject | |
vtkOpaquePass::RemoveObservers(unsigned long event) | vtkObject | |
vtkOpaquePass::RemoveObservers(const char *event) | vtkObject | |
Render(const vtkRenderState *s) override | vtkValuePass | virtual |
Render(const vtkRenderState *s) override | vtkValuePass | virtual |
RenderFilteredOpaqueGeometry(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderFilteredOpaqueGeometry(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderFilteredOverlay(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderFilteredOverlay(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderFilteredTranslucentPolygonalGeometry(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderFilteredTranslucentPolygonalGeometry(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderFilteredVolumetricGeometry(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderFilteredVolumetricGeometry(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderingMode | vtkValuePass | protected |
RenderOpaqueGeometry(const vtkRenderState *s) | vtkValuePass | protectedvirtual |
RenderOverlay(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderOverlay(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderPasses() | vtkOpenGLRenderPass | static |
RenderPieceFinish() | vtkValuePass | protected |
RenderPieceStart(vtkDataArray *dataArr, vtkMapper *m) | vtkValuePass | protected |
RenderTranslucentPolygonalGeometry(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderTranslucentPolygonalGeometry(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderVolumetricGeometry(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
RenderVolumetricGeometry(const vtkRenderState *s) | vtkDefaultPass | protectedvirtual |
ReportReferences(vtkGarbageCollector *) | vtkObjectBase | protectedvirtual |
SafeDownCast(vtkObjectBase *o) | vtkValuePass | static |
SafeDownCast(vtkObjectBase *o) | vtkValuePass | static |
SetActiveDrawBuffers(unsigned int) | vtkOpenGLRenderPass | virtual |
vtkOpenGLRenderPass::SetDebug(bool debugFlag) | vtkObject | |
vtkOpaquePass::SetDebug(bool debugFlag) | vtkObject | |
vtkOpenGLRenderPass::SetGlobalWarningDisplay(int val) | vtkObject | static |
vtkOpaquePass::SetGlobalWarningDisplay(int val) | vtkObject | static |
SetInputArrayToProcess(int fieldAssociation, const char *name) | vtkValuePass | |
SetInputArrayToProcess(int fieldAssociation, int fieldAttributeType) | vtkValuePass | |
SetInputArrayToProcess(int fieldAssociation, const char *name) | vtkValuePass | |
SetInputArrayToProcess(int fieldAssociation, int fieldId) | vtkValuePass | |
SetInputComponentToProcess(int comp) | vtkValuePass | |
SetInputComponentToProcess(int component) | vtkValuePass | |
vtkOpenGLRenderPass::SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value) | vtkRenderPass | protected |
vtkOpaquePass::SetLastRenderingUsedDepthPeeling(vtkRenderer *renderer, bool value) | vtkRenderPass | protected |
vtkOpenGLRenderPass::SetReferenceCount(int) | vtkObjectBase | |
vtkOpaquePass::SetReferenceCount(int) | vtkObjectBase | |
SetRenderingMode(int) | vtkValuePass | virtual |
SetScalarRange(double min, double max) | vtkValuePass | |
SetScalarRange(double min, double max) | vtkValuePass | |
SetShaderParameters(vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop, vtkOpenGLVertexArrayObject *VAO=nullptr) override | vtkValuePass | protectedvirtual |
vtkOpenGLRenderPass::SubjectHelper | vtkObject | protected |
vtkOpaquePass::SubjectHelper | vtkObject | protected |
Superclass typedef | vtkValuePass | |
Superclass typedef | vtkValuePass | |
UnRegister(vtkObjectBase *o) | vtkObjectBase | virtual |
vtkOpenGLRenderPass::UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
vtkOpaquePass::UnRegisterInternal(vtkObjectBase *, vtkTypeBool check) override | vtkObject | protectedvirtual |
vtkOpenGLRenderPass::UpdateCamera(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpaquePass::UpdateCamera(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpenGLRenderPass::UpdateGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpaquePass::UpdateGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpenGLRenderPass::UpdateLightGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpaquePass::UpdateLightGeometry(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpenGLRenderPass::UpdateLights(vtkRenderer *renderer) | vtkRenderPass | protected |
vtkOpaquePass::UpdateLights(vtkRenderer *renderer) | vtkRenderPass | protected |
UpdateShaders(std::string &VSSource, std::string &FSSource) | vtkValuePass | protected |
vtkOpenGLRenderPass::vtkBaseTypeMacro(vtkObject, vtkObjectBase) | vtkObject | |
vtkOpaquePass::vtkBaseTypeMacro(vtkObject, vtkObjectBase) | vtkObject | |
vtkDefaultPass() | vtkDefaultPass | protected |
vtkDefaultPass() | vtkDefaultPass | protected |
vtkOpenGLRenderPass::vtkObject() | vtkObject | protected |
vtkOpaquePass::vtkObject() | vtkObject | protected |
vtkOpenGLRenderPass::vtkObjectBase() | vtkObjectBase | protected |
vtkOpenGLRenderPass::vtkObjectBase(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
vtkOpaquePass::vtkObjectBase() | vtkObjectBase | protected |
vtkOpaquePass::vtkObjectBase(const vtkObjectBase &) | vtkObjectBase | inlineprotected |
vtkOpaquePass() | vtkOpaquePass | protected |
vtkOpaquePass() | vtkOpaquePass | protected |
vtkOpenGLRenderPass() | vtkOpenGLRenderPass | protected |
vtkOpenGLRenderPass::vtkRenderPass() | vtkRenderPass | protected |
vtkOpaquePass::vtkRenderPass() | vtkRenderPass | protected |
vtkValuePass() | vtkValuePass | protected |
vtkValuePass() | vtkValuePass | protected |
vtkOpenGLRenderPass::WeakPointers | vtkObjectBase | protected |
vtkOpaquePass::WeakPointers | vtkObjectBase | protected |
~vtkDefaultPass() override | vtkDefaultPass | protected |
~vtkDefaultPass() override | vtkDefaultPass | protected |
vtkOpenGLRenderPass::~vtkObject() override | vtkObject | protected |
vtkOpaquePass::~vtkObject() override | vtkObject | protected |
~vtkObjectBase() | vtkObjectBase | protectedvirtual |
~vtkOpaquePass() override | vtkOpaquePass | protected |
~vtkOpaquePass() override | vtkOpaquePass | protected |
~vtkOpenGLRenderPass() override | vtkOpenGLRenderPass | protected |
vtkOpenGLRenderPass::~vtkRenderPass() override | vtkRenderPass | protected |
vtkOpaquePass::~vtkRenderPass() override | vtkRenderPass | protected |
~vtkValuePass() override | vtkValuePass | protected |
~vtkValuePass() override | vtkValuePass | protected |