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Function detach_depth_stencil_buffer

	virtual void CL_FrameBufferProvider::detach_depth_stencil_buffer(
		const CL_RenderBuffer & render_buffer);

	virtual void CL_FrameBufferProvider::detach_depth_stencil_buffer(
		const CL_Texture & texture,
		int level = 0,
		int zoffset = 0);