/* Copyright (c) 2005 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Neither the name of the Advanced Micro Devices, Inc. nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. * */ /* * This file contains routines to program the display controller. * * The "disp_gu1.c" and "disp_gu2.c" files implement the following routines: * * gfx_get_display_mode_count * gfx_get_display_mode * gfx_is_display_mode_supported * gfx_is_panel_mode_supported * gfx_get_display_details * gfx_set_display_mode * gfx_set_display_bpp * gfx_set_display_timings * gfx_set_vtotal * gfx_get_display_pitch * gfx_set_display_pitch * gfx_set_display_offset * gfx_set_display_palette * gfx_set_display_palette_entry * gfx_set_cursor_enable * gfx_set_cursor_colors * gfx_set_cursor_position * gfx_set_cursor_shape32 * gfx_set_cursor_shape64 * gfx_set_compression_enable * gfx_set_compression_offset * gfx_set_compression_pitch * gfx_set_compression_size * gfx_set_display_priority_high * gfx_set_panel_present * gfx_test_timing_active * gfx_test_vertical_active * gfx_wait_vertical_blank * gfx_reset_timing_lock * * And the following routines if GFX_READ_ROUTINES is set: * * gfx_get_hactive * gfx_get_hblank_start * gfx_get_hsync_start * gfx_get_hsync_end * gfx_get_hblank_end * gfx_get_htotal * gfx_get_vactive * gfx_get_vblank_start * gfx_get_vsync_start * gfx_get_vsync_end * gfx_get_vblank_end * gfx_get_vtotal * gfx_get_vline * gfx_get_display_bpp * gfx_get_display_offset * gfx_get_display_palette * gfx_get_cursor_enable * gfx_get_cursor_base * gfx_get_cursor_position * gfx_get_cursor_offset * gfx_get_cursor_color * gfx_get_compression_enable * gfx_get_compression_offset * gfx_get_compression_pitch * gfx_get_compression_size * gfx_get_display_priority_high * gfx_get_valid_bit * */ unsigned short PanelWidth = 0; unsigned short PanelHeight = 0; unsigned short PanelEnable = 0; unsigned short ModeWidth; unsigned short ModeHeight; int DeltaX = 0; int DeltaY = 0; unsigned long prevstartAddr = 0; unsigned long panelTop = 0; unsigned long panelLeft = 0; int gbpp = 8; int gfx_compression_enabled = 0; int gfx_compression_active = 0; int gfx_line_double = 0; int gfx_pixel_double = 0; int gfx_timing_lock = 0; DISPLAYMODE gfx_display_mode; /* DISPLAY MODE TIMINGS */ DISPLAYMODE DisplayParams[] = { /* 320 x 200 */ { GFX_MODE_70HZ | /* refresh rate = 60 */ GFX_MODE_8BPP | GFX_MODE_16BPP | /* 8 and 16 BPP valid */ GFX_MODE_NEG_HSYNC | /* negative HSYNC */ GFX_MODE_PIXEL_DOUBLE | /* Double width */ GFX_MODE_LINE_DOUBLE, /* Double height */ 0x140, 0x288, 0x290, 0x2F0, 0x318, 0x320, /* horizontal timings */ 0x0C8, 0x197, 0x19C, 0x19E, 0x1BA, 0x1C1, /* vertical timings */ 0x00192CCC, /* freq = 25.175 MHz */ }, /* 320 x 240 */ { GFX_MODE_75HZ | /* refresh rate = 75 */ GFX_MODE_8BPP | GFX_MODE_16BPP | /* 8 and 16 BPP valid */ GFX_MODE_NEG_HSYNC | GFX_MODE_NEG_VSYNC | /* negative syncs */ GFX_MODE_PIXEL_DOUBLE | /* Double width */ GFX_MODE_LINE_DOUBLE, /* Double height */ 0x0140, 0x0280, 0x0290, 0x02D0, 0x0348, 0x0348, /* horizontal timings */ 0x00F0, 0x01E0, 0x01E1, 0x01E4, 0x01F4, 0x01F4, /* vertical timings */ 0x001F8000, /* freq = 31.5 MHz */ }, /* 400 x 300 */ { GFX_MODE_75HZ | /* refresh rate = 75 */ GFX_MODE_8BPP | GFX_MODE_16BPP | /* 8 and 16 BPP valid */ GFX_MODE_PIXEL_DOUBLE | /* Double width */ GFX_MODE_LINE_DOUBLE, /* Double height */ 0x0190, 0x0320, 0x0330, 0x0380, 0x0420, 0x0420, /* horizontal timings */ 0x012C, 0x0258, 0x0259, 0x025C, 0x0271, 0x0271, /* vertical timings */ 0x00318000, /* freq = 49.5 MHz */ }, /* 512 x 384 */ { GFX_MODE_75HZ | /* refresh rate = 75 */ GFX_MODE_8BPP | GFX_MODE_16BPP | /* 8 and 16 BPP valid */ GFX_MODE_PIXEL_DOUBLE | /* Double width */ GFX_MODE_LINE_DOUBLE, /* Double height */ 0x0200, 0x0400, 0x0410, 0x0470, 0x0520, 0x0520, /* horizontal timings */ 0x0180, 0x0300, 0x0301, 0x0304, 0x0320, 0x0320, /* vertical timings */ 0x004EC000, /* freq = 78.75 MHz */ }, /* 640 x 400 */ { GFX_MODE_70HZ | /* refresh rate = 60 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP | GFX_MODE_NEG_HSYNC, /* negative HSYNC */ 0x280, 0x288, 0x290, 0x2F0, 0x318, 0x320, /* horizontal timings */ 0x190, 0x197, 0x19C, 0x19E, 0x1BA, 0x1C1, /* vertical timings */ 0x00192CCC, /* freq = 25.175 MHz */ }, /* 640x480 */ { GFX_MODE_60HZ | /* refresh rate = 60 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP | GFX_MODE_NEG_HSYNC | GFX_MODE_NEG_VSYNC, /* negative syncs */ 0x0280, 0x0288, 0x0290, 0x02E8, 0x0318, 0x0320, /* horizontal timings */ 0x01E0, 0x01E8, 0x01EA, 0x01EC, 0x0205, 0x020D, /* vertical timings */ 0x00192CCC, /* freq = 25.175 MHz */ }, { GFX_MODE_70HZ | /* refresh rate = 60 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0280, 0x0280, 0x0298, 0x02D8, 0x0330, 0x0330, /* horizontal timings */ 0x01E0, 0x01E0, 0x01E2, 0x01E5, 0x01F4, 0x01F4, /* vertical timings */ 0x001C8F5C, /* freq = 28.560 MHz */ }, { GFX_MODE_72HZ | /* refresh rate = 72 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP | GFX_MODE_NEG_HSYNC | GFX_MODE_NEG_VSYNC, /* negative syncs */ 0x0280, 0x0288, 0x0298, 0x02c0, 0x0338, 0x0340, /* horizontal timings */ 0x01e0, 0x01e8, 0x01e9, 0x01ec, 0x0200, 0x0208, /* vertical timings */ 0x001F8000, /* freq = 31.5 MHz */ }, { GFX_MODE_75HZ | /* refresh rate = 75 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP | GFX_MODE_NEG_HSYNC | GFX_MODE_NEG_VSYNC, /* negative syncs */ 0x0280, 0x0280, 0x0290, 0x02D0, 0x0348, 0x0348, /* horizontal timings */ 0x01E0, 0x01E0, 0x01E1, 0x01E4, 0x01F4, 0x01F4, /* vertical timings */ 0x001F8000, /* freq = 31.5 MHz */ }, { GFX_MODE_85HZ | /* refresh rate = 85 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP | GFX_MODE_NEG_HSYNC | GFX_MODE_NEG_VSYNC, /* negative syncs */ 0x0280, 0x0280, 0x02B8, 0x02F0, 0x0340, 0x0340, /* horizontal timings */ 0x01E0, 0x01E0, 0x01E1, 0x01E4, 0x01FD, 0x01FD, /* vertical timings */ 0x00240000, /* freq = 36.0 MHz */ }, { GFX_MODE_90HZ | /* refresh rate = 90 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0280, 0x0280, 0x02A0, 0x02E0, 0x0340, 0x0340, /* horizontal timings */ 0x01E0, 0x01E0, 0x01E1, 0x01E4, 0x01FA, 0x01FA, /* vertical timings */ 0x0025E395, /* freq = 37.889 MHz */ }, { GFX_MODE_100HZ | /* refresh rate = 100 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0280, 0x0280, 0x02A8, 0x02E8, 0x0350, 0x0350, /* horizontal timings */ 0x01E0, 0x01E0, 0x01E1, 0x01E4, 0x01FD, 0x01FD, /* vertical timings */ 0x002B29BA, /* freq = 43.163 MHz */ }, /* 800x600 */ { GFX_MODE_56HZ | /* refresh rate = 56 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0320, 0x0320, 0x0338, 0x0380, 0x0400, 0x0400, /* horizontal timings */ 0x0258, 0x0258, 0x0259, 0x025B, 0x0271, 0x0271, /* vertical timings */ 0x00240000, /* freq = 36.00 MHz */ }, { GFX_MODE_60HZ | /* refresh rate = 60 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0320, 0x0328, 0x0348, 0x03D0, 0x0418, 0x0420, /* horizontal timings */ 0x0258, 0x0258, 0x0259, 0x025D, 0x0274, 0x0274, /* vertical timings */ 0x00280000, /* freq = 40.00 MHz */ }, { GFX_MODE_70HZ | /* refresh rate = 70 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0320, 0x0320, 0x0348, 0x0398, 0x0410, 0x0410, /* horizontal timings */ 0x0258, 0x0258, 0x025c, 0x025F, 0x0274, 0x0274, /* vertical timings */ 0x002DB851, /* freq = 45.72 MHz */ }, { GFX_MODE_72HZ | /* refresh rate = 72 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0320, 0x0320, 0x0358, 0x03D0, 0x0410, 0x0410, /* horizontal timings */ 0x0258, 0x0258, 0x027D, 0x0283, 0x029A, 0x029A, /* vertical timings */ 0x00320000, /* freq = 49.5 MHz */ }, { GFX_MODE_75HZ | /* refresh rate = 75 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0320, 0x0320, 0x0330, 0x0380, 0x0420, 0x0420, /* horizontal timings */ 0x0258, 0x0258, 0x0259, 0x025C, 0x0271, 0x0271, /* vertical timings */ 0x00318000, /* freq = 49.5 MHz */ }, { GFX_MODE_85HZ | /* refresh rate = 85 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0320, 0x0320, 0x0340, 0x0380, 0x0418, 0x0418, /* horizontal timings */ 0x0258, 0x0258, 0x0259, 0x025C, 0x0277, 0x0277, /* vertical timings */ 0x00384000, /* freq = 56.25 MHz */ }, { GFX_MODE_90HZ | /* refresh rate = 90 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0320, 0x0320, 0x0348, 0x03A0, 0x0420, 0x0420, /* horizontal timings */ 0x0258, 0x0258, 0x0259, 0x025C, 0x0278, 0x0278, /* vertical timings */ 0x003C10A3, /* freq = 60.065 MHz */ }, { GFX_MODE_100HZ | /* refresh rate = 100 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0320, 0x0320, 0x0350, 0x03A8, 0x0430, 0x0430, /* horizontal timings */ 0x0258, 0x0258, 0x0259, 0x025C, 0x0277, 0x027C, /* vertical timings */ 0x00442DD2, /* freq = 68.179 MHz */ }, /* 1024x768 */ { GFX_MODE_60HZ | /* refresh rate = 60 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP | GFX_MODE_NEG_HSYNC | GFX_MODE_NEG_VSYNC, /* negative syncs */ 0x0400, 0x0400, 0x0418, 0x04A0, 0x0540, 0x0540, /* horizontal timings */ 0x0300, 0x0300, 0x0303, 0x0309, 0x0326, 0x0326, /* vertical timings */ 0x00410000, /* freq = 65.00 MHz */ }, { GFX_MODE_70HZ | /* refresh rate = 70 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP | GFX_MODE_NEG_HSYNC | GFX_MODE_NEG_VSYNC, /* negative syncs */ 0x0400, 0x0400, 0x0418, 0x04A0, 0x0530, 0x0530, /* horizontal timings */ 0x0300, 0x0300, 0x0303, 0x0309, 0x0326, 0x0326, /* vertical timings */ 0x004B0000, /* freq = 75.00 MHz */ }, { GFX_MODE_72HZ | /* refresh rate = 72 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0400, 0x0400, 0x0438, 0x04A8, 0x0550, 0x0550, /* horizontal timings */ 0x0300, 0x0300, 0x0304, 0x0307, 0x0324, 0x0324, /* vertical timings */ 0x004EC000, /* freq = 78.75 MHz */ }, { GFX_MODE_75HZ | /* refresh rate = 75 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0400, 0x0400, 0x0410, 0x0470, 0x0520, 0x0520, /* horizontal timings */ 0x0300, 0x0300, 0x0301, 0x0304, 0x0320, 0x0320, /* vertical timings */ 0x004EC000, /* freq = 78.75 MHz */ }, { GFX_MODE_85HZ | /* refresh rate = 85 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0400, 0x0400, 0x0430, 0x0490, 0x0560, 0x0560, /* horizontal timings */ 0x0300, 0x0300, 0x0301, 0x0304, 0x0328, 0x0328, /* vertical timings */ 0x005E8000, /* freq = 94.50 MHz */ }, { GFX_MODE_90HZ | /* refresh rate = 90 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0400, 0x0400, 0x0440, 0x04B0, 0x0560, 0x0560, /* horizontal timings */ 0x0300, 0x0300, 0x0301, 0x0304, 0x0329, 0x0329, /* vertical timings */ 0x00642FDF, /* freq = 100.187 MHz */ }, { GFX_MODE_100HZ | /* refresh rate = 100 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0400, 0x0400, 0x0448, 0x04B8, 0x0570, 0x0570, /* horizontal timings */ 0x0300, 0x0300, 0x0301, 0x0304, 0x032E, 0x032E, /* vertical timings */ 0x00714F1A, /* freq = 113.309 MHz */ }, /* 1152x864 */ { GFX_MODE_60HZ | /* refresh rate = 60 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0480, 0x0480, 0x04C0, 0x0538, 0x05F0, 0x05F0, /* horizontal timings */ 0x0360, 0x0360, 0x0361, 0x0364, 0x037F, 0x037F, /* vertical timings */ 0x00519999, /* freq = 81.60 MHz */ }, { GFX_MODE_70HZ | /* refresh rate = 70 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0480, 0x0480, 0x04C8, 0x0540, 0x0600, 0x0600, /* horizontal timings */ 0x0360, 0x0360, 0x0368, 0x036B, 0x038B, 0x038B, /* vertical timings */ 0x00618560, /* freq = 97.521 MHz */ }, { GFX_MODE_72HZ | /* refresh rate = 70 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0480, 0x0480, 0x04C8, 0x0548, 0x0610, 0x0610, /* horizontal timings */ 0x0360, 0x0360, 0x0367, 0x036A, 0x038B, 0x038B, /* vertical timings */ 0x00656B85, /* freq = 101.42 MHz */ }, { GFX_MODE_75HZ | /* refresh rate = 75 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0480, 0x0480, 0x04C0, 0x0540, 0x0640, 0x0640, /* horizontal timings */ 0x0360, 0x0360, 0x0361, 0x0364, 0x0384, 0x0384, /* vertical timings */ 0x006C0000, /* freq = 108.00 MHz */ }, { GFX_MODE_85HZ | /* refresh rate = 85 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0480, 0x0480, 0x04C8, 0x0548, 0x0610, 0x0610, /* horizontal timings */ 0x0360, 0x0360, 0x0363, 0x0366, 0x038B, 0x038B, /* vertical timings */ 0x0077A666, /* freq = 119.65 MHz */ }, { GFX_MODE_90HZ | /* refresh rate = 90 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0480, 0x0480, 0x04D0, 0x0550, 0x0620, 0x0620, /* horizontal timings */ 0x0360, 0x0360, 0x0363, 0x0366, 0x038E, 0x038E, /* vertical timings */ 0x00806666, /* freq = 128.40 MHz */ }, { GFX_MODE_100HZ | /* refresh rate = 100 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0480, 0x0480, 0x04D0, 0x0550, 0x0620, 0x0620, /* horizontal timings */ 0x0360, 0x0360, 0x0365, 0x0368, 0x0398, 0x0398, /* vertical timings */ 0x00906147, /* freq = 144.38 MHz */ }, /* 1280x1024 */ { GFX_MODE_60HZ | /* refresh rate = 60 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0500, 0x0500, 0x0530, 0x05A0, 0x0698, 0x0698, /* horizontal timings */ 0x0400, 0x0400, 0x0401, 0x0404, 0x042A, 0x042A, /* vertical timings */ 0x006C0000, /* freq = 108.0 MHz */ }, { GFX_MODE_70HZ | /* refresh rate = 70 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0500, 0x0500, 0x0558, 0x05E0, 0x06C0, 0x06C0, /* horizontal timings */ 0x0400, 0x0400, 0x040A, 0x040D, 0x0433, 0x0433, /* vertical timings */ 0x00821999, /* freq = 130.1 MHz */ }, { GFX_MODE_72HZ | /* refresh rate = 72 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0500, 0x0500, 0x0558, 0x05E0, 0x06C0, 0x06C0, /* horizontal timings */ 0x0400, 0x0400, 0x0407, 0x040A, 0x0431, 0x0431, /* vertical timings */ 0x00858000, /* freq = 133.5 MHz */ }, { GFX_MODE_75HZ | /* refresh rate = 75 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0500, 0x0500, 0x0510, 0x05A0, 0x0698, 0x0698, /* horizontal timings */ 0x0400, 0x0400, 0x0401, 0x0404, 0x042A, 0x042A, /* vertical timings */ 0x00870000, /* freq = 135.0 MHz */ }, { GFX_MODE_85HZ | /* refresh rate = 85 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0500, 0x0500, 0x0540, 0x05E0, 0x06C0, 0x06C0, /* horizontal timings */ 0x0400, 0x0400, 0x0401, 0x0404, 0x0430, 0x0430, /* vertical timings */ 0x009D8000, /* freq = 157.5 MHz */ }, { GFX_MODE_90HZ | /* refresh rate = 90 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0500, 0x0500, 0x0560, 0x05E8, 0x06D0, 0x06D0, /* horizontal timings */ 0x0400, 0x0400, 0x0401, 0x0404, 0x0436, 0x0436, /* vertical timings */ 0x00A933F7, /* freq = 169.203 MHz */ }, { GFX_MODE_100HZ | /* refresh rate = 100 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0500, 0x0500, 0x0560, 0x05F0, 0x06E0, 0x06E0, /* horizontal timings */ 0x0400, 0x0400, 0x0401, 0x0404, 0x043D, 0x043D, /* vertical timings */ 0x00BEF5C2, /* freq = 190.96 MHz */ }, /*********************************/ /* BEGIN REDCLOUD-SPECIFIC MODES */ /*-------------------------------*/ /* 1600 x 1200 */ { GFX_MODE_60HZ | /* refresh rate = 60 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0640, 0x0640, 0x0680, 0x0740, 0x0870, 0x0870, /* horizontal timings */ 0x04B0, 0x04B0, 0x04B1, 0x04B4, 0x04E2, 0x04E2, /* vertical timings */ 0x00A20000, /* freq = 162.0 MHz */ }, { GFX_MODE_70HZ | /* refresh rate = 70 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0640, 0x0640, 0x0680, 0x0740, 0x0870, 0x0870, /* horizontal timings */ 0x04B0, 0x04B0, 0x04B1, 0x04B4, 0x04E2, 0x04E2, /* vertical timings */ 0x00BD0000, /* freq = 189.0 MHz */ }, { GFX_MODE_72HZ | /* refresh rate = 72 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0640, 0x0640, 0x06B0, 0x0760, 0x0880, 0x0880, /* horizontal timings */ 0x04B0, 0x04B0, 0x04BD, 0x04C0, 0x04EF, 0x04EF, /* vertical timings */ 0x00C60000, /* freq = 198.0 MHz */ }, { GFX_MODE_75HZ | /* refresh rate = 75 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0640, 0x0640, 0x0680, 0x0740, 0x0870, 0x0870, /* horizontal timings */ 0x04B0, 0x04B0, 0x04B1, 0x04B4, 0x04E2, 0x04E2, /* vertical timings */ 0x00CA8000, /* freq = 202.5 MHz */ }, { GFX_MODE_85HZ | /* refresh rate = 85 */ GFX_MODE_8BPP | GFX_MODE_12BPP | GFX_MODE_15BPP | /* all BPP valid */ GFX_MODE_16BPP | GFX_MODE_24BPP, 0x0640, 0x0640, 0x0680, 0x0740, 0x0870, 0x0870, /* horizontal timings */ 0x04B0, 0x04B0, 0x04B1, 0x04B4, 0x04E2, 0x04E2, /* vertical timings */ 0x00E58000, /* freq = 229.5 MHz */ }, }; /* UPDATE THIS VARIABLE WHENEVER NEW REDCLOUD-SPECIFIC MODES ARE ADDED */ #define REDCLOUD_SPECIFIC_MODES 4 #define NUM_RC_DISPLAY_MODES sizeof(DisplayParams) / sizeof(DISPLAYMODE) #define NUM_GX_DISPLAY_MODES (NUM_RC_DISPLAY_MODES - REDCLOUD_SPECIFIC_MODES) FIXEDTIMINGS FixedParams[] = { /* 640x480 Panel */ {640, 480, 640, 480, 0x0280, 0x0280, 0x0290, 0x02E8, 0x0318, 0x0320, 0x01E0, 0x01E0, 0x01EA, 0x01EC, 0x0205, 0x020D, 0x00192CCC, }, {640, 480, 800, 600, 0x0280, 0x0280, 0x0290, 0x02E8, 0x0318, 0x0320, 0x01E0, 0x01E0, 0x01EA, 0x01EC, 0x0205, 0x020D, 0x00192CCC, }, {640, 480, 1024, 768, 0x0280, 0x0280, 0x0290, 0x02E8, 0x0318, 0x0320, 0x01E0, 0x01E0, 0x01EA, 0x01EC, 0x0205, 0x020D, 0x00192CCC, }, {640, 480, 1152, 864, 0x0280, 0x0280, 0x0290, 0x02E8, 0x0318, 0x0320, 0x01E0, 0x01E0, 0x01EA, 0x01EC, 0x0205, 0x020D, 0x00192CCC, }, {640, 480, 1280, 1024, 0x0280, 0x0280, 0x0290, 0x02E8, 0x0318, 0x0320, 0x01E0, 0x01E0, 0x01EA, 0x01EC, 0x0205, 0x020D, 0x00192CCC, }, {640, 480, 1600, 1200, 0x0280, 0x0280, 0x0290, 0x02E8, 0x0318, 0x0320, 0x01E0, 0x01E0, 0x01EA, 0x01EC, 0x0205, 0x020D, 0x00192CCC, }, /* 800x600 Panel */ {800, 600, 640, 480, 0x0280, 0x2d0, 0x2f8, 0x378, 0x3d0, 0x420, 0x1e0, 0x21c, 0x21d, 0x221, 0x238, 0x274, 0x00280000, }, {800, 600, 800, 600, 0x320, 0x320, 0x348, 0x3c8, 0x420, 0x420, 0x258, 0x258, 0x259, 0x25d, 0x274, 0x274, 0x00280000, }, {800, 600, 1024, 768, 0x320, 0x320, 0x348, 0x3c8, 0x420, 0x420, 0x258, 0x258, 0x259, 0x25d, 0x274, 0x274, 0x00280000, }, {800, 600, 1152, 864, 0x320, 0x320, 0x348, 0x3c8, 0x420, 0x420, 0x258, 0x258, 0x259, 0x25d, 0x274, 0x274, 0x00280000, }, {800, 600, 1280, 1024, 0x320, 0x320, 0x348, 0x3c8, 0x420, 0x420, 0x258, 0x258, 0x259, 0x25d, 0x274, 0x274, 0x00280000, }, {800, 600, 1600, 1200, 0x320, 0x320, 0x348, 0x3c8, 0x420, 0x420, 0x258, 0x258, 0x259, 0x25d, 0x274, 0x274, 0x00280000, }, /* 1024x768 panel */ {1024, 768, 640, 480, 0x0280, 0x340, 0x368, 0x3e8, 0x480, 0x540, 0x1e0, 0x270, 0x271, 0x275, 0x296, 0x326, 0x00410000, }, {1024, 768, 800, 600, 0x0320, 0x390, 0x3b8, 0x438, 0x4D0, 0x540, 0x258, 0x2ac, 0x2ad, 0x2b1, 0x2D2, 0x326, 0x00410000, }, {1024, 768, 1024, 768, 0x0400, 0x0400, 0x0418, 0x04A0, 0x0540, 0x0540, 0x0300, 0x0300, 0x0303, 0x0309, 0x0326, 0x0326, 0x00410000, }, {1024, 768, 1152, 864, 0x0400, 0x0400, 0x0418, 0x04A0, 0x0540, 0x0540, 0x0300, 0x0300, 0x0303, 0x0309, 0x0326, 0x0326, 0x00410000, }, {1024, 768, 1280, 1024, 0x0400, 0x0400, 0x0418, 0x04A0, 0x0540, 0x0540, 0x0300, 0x0300, 0x0303, 0x0309, 0x0326, 0x0326, 0x00410000, }, {1024, 768, 1600, 1200, 0x0400, 0x0400, 0x0418, 0x04A0, 0x0540, 0x0540, 0x0300, 0x0300, 0x0303, 0x0309, 0x0326, 0x0326, 0x00410000, }, /* 1280x1024 panel */ {1280, 1024, 640, 480, 640, 960, 1008, 1120, 1368, 1688, 480, 752, 753, 756, 794, 1066, 0x006C0000, }, {1280, 1024, 800, 600, 800, 1040, 1088, 1200, 1448, 1688, 600, 812, 813, 816, 854, 1066, 0x006C0000, }, {1280, 1024, 1024, 768, 1024, 1152, 1200, 1312, 1560, 1688, 768, 896, 897, 900, 938, 1066, 0x006C0000, }, {1280, 1024, 1152, 864, 1152, 1216, 1264, 1376, 1624, 1688, 864, 944, 945, 948, 986, 1066, 0x006C0000, }, {1280, 1024, 1280, 1024, 1280, 1280, 1328, 1440, 1688, 1688, 1024, 1024, 1025, 1028, 1066, 1066, 0x006C0000, }, }; #define NUM_FIXED_TIMINGS_MODES sizeof(FixedParams)/sizeof(FIXEDTIMINGS) /* INCLUDE SUPPORT FOR FIRST GENERATION, IF SPECIFIED. */ #if GFX_DISPLAY_GU1 #include "disp_gu1.c" #endif /* INCLUDE SUPPORT FOR SECOND GENERATION, IF SPECIFIED. */ #if GFX_DISPLAY_GU2 #include "disp_gu2.c" #endif /*--------------------------------------------------------------------------- * gfx_reset_timing_lock * * This routine resets the timing change lock. The lock can only be set by * setting a flag when calling mode set. *--------------------------------------------------------------------------- */ void gfx_reset_timing_lock(void) { gfx_timing_lock = 0; } /* WRAPPERS IF DYNAMIC SELECTION */ /* Extra layer to call either first or second generation routines. */ #if GFX_DISPLAY_DYNAMIC /*--------------------------------------------------------------------------- * gfx_set_display_bpp *--------------------------------------------------------------------------- */ int gfx_set_display_bpp(unsigned short bpp) { int retval = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) retval = gu1_set_display_bpp(bpp); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) retval = gu2_set_display_bpp(bpp); #endif return (retval); } /*--------------------------------------------------------------------------- * gfx_is_display_mode_supported * check if given mode supported, * return the supported mode on success, -1 on fail *--------------------------------------------------------------------------- */ int gfx_is_display_mode_supported(int xres, int yres, int bpp, int hz) { int retval = -1; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) retval = gu1_is_display_mode_supported(xres, yres, bpp, hz); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) retval = gu2_is_display_mode_supported(xres, yres, bpp, hz); #endif return (retval); } /*--------------------------------------------------------------------------- * gfx_set_display_mode *--------------------------------------------------------------------------- */ int gfx_set_display_mode(int xres, int yres, int bpp, int hz) { int retval = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) retval = gu1_set_display_mode(xres, yres, bpp, hz); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) retval = gu2_set_display_mode(xres, yres, bpp, hz); #endif return (retval); } /*--------------------------------------------------------------------------- * gfx_set_display_timings *--------------------------------------------------------------------------- */ int gfx_set_display_timings(unsigned short bpp, unsigned short flags, unsigned short hactive, unsigned short hblankstart, unsigned short hsyncstart, unsigned short hsyncend, unsigned short hblankend, unsigned short htotal, unsigned short vactive, unsigned short vblankstart, unsigned short vsyncstart, unsigned short vsyncend, unsigned short vblankend, unsigned short vtotal, unsigned long frequency) { int retval = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) retval = gu1_set_display_timings(bpp, flags, hactive, hblankstart, hsyncstart, hsyncend, hblankend, htotal, vactive, vblankstart, vsyncstart, vsyncend, vblankend, vtotal, frequency); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) retval = gu2_set_display_timings(bpp, flags, hactive, hblankstart, hsyncstart, hsyncend, hblankend, htotal, vactive, vblankstart, vsyncstart, vsyncend, vblankend, vtotal, frequency); #endif return (retval); } /*--------------------------------------------------------------------------- * gfx_set_display_pitch *--------------------------------------------------------------------------- */ void gfx_set_display_pitch(unsigned short pitch) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_set_display_pitch(pitch); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_display_pitch(pitch); #endif } /*--------------------------------------------------------------------------- * gfx_set_display_offset *--------------------------------------------------------------------------- */ void gfx_set_display_offset(unsigned long offset) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_set_display_offset(offset); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_display_offset(offset); #endif } /*--------------------------------------------------------------------------- * gfx_set_display_palette_entry *--------------------------------------------------------------------------- */ int gfx_set_display_palette_entry(unsigned long index, unsigned long palette) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_set_display_palette_entry(index, palette); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_set_display_palette_entry(index, palette); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_set_display_palette *--------------------------------------------------------------------------- */ int gfx_set_display_palette(unsigned long *palette) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_set_display_palette(palette); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_set_display_palette(palette); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_set_cursor_enable *--------------------------------------------------------------------------- */ void gfx_set_cursor_enable(int enable) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_set_cursor_enable(enable); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_cursor_enable(enable); #endif } /*--------------------------------------------------------------------------- * gfx_set_cursor_colors *--------------------------------------------------------------------------- */ void gfx_set_cursor_colors(unsigned long bkcolor, unsigned long fgcolor) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_set_cursor_colors(bkcolor, fgcolor); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_cursor_colors(bkcolor, fgcolor); #endif } /*--------------------------------------------------------------------------- * gfx_set_cursor_position *--------------------------------------------------------------------------- */ void gfx_set_cursor_position(unsigned long memoffset, unsigned short xpos, unsigned short ypos, unsigned short xhotspot, unsigned short yhotspot) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_set_cursor_position(memoffset, xpos, ypos, xhotspot, yhotspot); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_cursor_position(memoffset, xpos, ypos, xhotspot, yhotspot); #endif } /*--------------------------------------------------------------------------- * gfx_set_cursor_shape32 *--------------------------------------------------------------------------- */ void gfx_set_cursor_shape32(unsigned long memoffset, unsigned long *andmask, unsigned long *xormask) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_set_cursor_shape32(memoffset, andmask, xormask); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_cursor_shape32(memoffset, andmask, xormask); #endif } /*--------------------------------------------------------------------------- * gfx_set_cursor_shape64 *--------------------------------------------------------------------------- */ void gfx_set_cursor_shape64(unsigned long memoffset, unsigned long *andmask, unsigned long *xormask) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_cursor_shape64(memoffset, andmask, xormask); #endif } /*--------------------------------------------------------------------------- * gfx_set_icon_enable *--------------------------------------------------------------------------- */ void gfx_set_icon_enable(int enable) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_icon_enable(enable); #endif } /*--------------------------------------------------------------------------- * gfx_set_icon_colors *--------------------------------------------------------------------------- */ void gfx_set_icon_colors(unsigned long color0, unsigned long color1, unsigned long color2) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_icon_colors(color0, color1, color2); #endif } /*--------------------------------------------------------------------------- * gfx_set_icon_position *--------------------------------------------------------------------------- */ void gfx_set_icon_position(unsigned long memoffset, unsigned short xpos) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_icon_position(memoffset, xpos); #endif } /*--------------------------------------------------------------------------- * gfx_set_icon_shape64 *--------------------------------------------------------------------------- */ void gfx_set_icon_shape64(unsigned long memoffset, unsigned long *andmask, unsigned long *xormask, unsigned int lines) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_icon_shape64(memoffset, andmask, xormask, lines); #endif } /*--------------------------------------------------------------------------- * gfx_set_compression_enable *--------------------------------------------------------------------------- */ int gfx_set_compression_enable(int enable) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_set_compression_enable(enable); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_set_compression_enable(enable); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_set_compression_offset *--------------------------------------------------------------------------- */ int gfx_set_compression_offset(unsigned long offset) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_set_compression_offset(offset); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_set_compression_offset(offset); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_set_compression_pitch *--------------------------------------------------------------------------- */ int gfx_set_compression_pitch(unsigned short pitch) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_set_compression_pitch(pitch); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_set_compression_pitch(pitch); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_set_compression_size *--------------------------------------------------------------------------- */ int gfx_set_compression_size(unsigned short size) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_set_compression_size(size); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_set_compression_size(size); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_set_display_priority_high *--------------------------------------------------------------------------- */ void gfx_set_display_priority_high(int enable) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_set_display_priority_high(enable); #endif } /*--------------------------------------------------------------------------- * gfx_set_display_video_format (PRIVATE ROUTINE - NOT PART OF API) * * This routine is called by "gfx_set_video_format". It abstracts the * version of the display controller from the video overlay routines. *--------------------------------------------------------------------------- */ void gfx_set_display_video_format(unsigned long format) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_display_video_format(format); #endif } /*--------------------------------------------------------------------------- * gfx_set_display_video_enable (PRIVATE ROUTINE - NOT PART OF API) * * This routine is called by "gfx_set_video_enable". It abstracts the * version of the display controller from the video overlay routines. *--------------------------------------------------------------------------- */ void gfx_set_display_video_enable(int enable) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_set_display_video_enable(enable); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_display_video_enable(enable); #endif return; } /*--------------------------------------------------------------------------- * gfx_set_display_video_size (PRIVATE ROUTINE - NOT PART OF API) * * This routine is called by "gfx_set_video_size". It abstracts the * version of the display controller from the video overlay routines. *--------------------------------------------------------------------------- */ void gfx_set_display_video_size(unsigned short width, unsigned short height) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_set_display_video_size(width, height); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_display_video_size(width, height); #endif } /*--------------------------------------------------------------------------- * gfx_set_display_video_offset (PRIVATE ROUTINE - NOT PART OF API) * * This routine is called by "gfx_set_video_offset". It abstracts the * version of the display controller from the video overlay routines. *--------------------------------------------------------------------------- */ void gfx_set_display_video_offset(unsigned long offset) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_set_display_video_offset(offset); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_display_video_offset(offset); #endif } /*--------------------------------------------------------------------------- * gfx_set_display_video_yuv_offsets (PRIVATE ROUTINE - NOT PART OF API) * * This routine is called by "gfx_set_video_yuv_offsets". It abstracts the * version of the display controller from the video overlay routines. *--------------------------------------------------------------------------- */ void gfx_set_display_video_yuv_offsets(unsigned long yoffset, unsigned long uoffset, unsigned long voffset) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_display_video_yuv_offsets(yoffset, uoffset, voffset); #endif } /*--------------------------------------------------------------------------- * gfx_set_display_video_yuv_pitch (PRIVATE ROUTINE - NOT PART OF API) * * This routine is called by "gfx_set_video_yuv_pitch". It abstracts the * version of the display controller from the video overlay routines. *--------------------------------------------------------------------------- */ void gfx_set_display_video_yuv_pitch(unsigned long ypitch, unsigned long uvpitch) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_display_video_yuv_pitch(ypitch, uvpitch); #endif } /*--------------------------------------------------------------------------- * gfx_set_display_video_downscale (PRIVATE ROUTINE - NOT PART OF API) * * This routine is called by "gfx_set_video_vertical_downscale". It abstracts the * version of the display controller from the video overlay routines. *--------------------------------------------------------------------------- */ void gfx_set_display_video_downscale(unsigned short srch, unsigned short dsth) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_display_video_downscale(srch, dsth); #endif } /*--------------------------------------------------------------------------- * gfx_set_display_video_vertical_downscale_enable (PRIVATE ROUTINE - NOT PART OF API) * * This routine is called by "gfx_set_video_vertical_downscale_enable". It abstracts the * version of the display controller from the video overlay routines. *--------------------------------------------------------------------------- */ void gfx_set_display_video_vertical_downscale_enable(int enable) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_set_display_video_vertical_downscale_enable(enable); #endif } /*--------------------------------------------------------------------------- * gfx_test_timing_active *--------------------------------------------------------------------------- */ int gfx_test_timing_active(void) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_test_timing_active(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_test_timing_active(); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_test_vertical_active *--------------------------------------------------------------------------- */ int gfx_test_vertical_active(void) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_test_vertical_active(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_test_vertical_active(); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_wait_vertical_blank *--------------------------------------------------------------------------- */ int gfx_wait_vertical_blank(void) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_wait_vertical_blank(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_wait_vertical_blank(); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_delay_milliseconds *--------------------------------------------------------------------------- */ void gfx_delay_milliseconds(unsigned long milliseconds) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_delay_milliseconds(milliseconds); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_delay_milliseconds(milliseconds); #endif } /*--------------------------------------------------------------------------- * gfx_delay_microseconds *--------------------------------------------------------------------------- */ void gfx_delay_microseconds(unsigned long microseconds) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_delay_microseconds(microseconds); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_delay_microseconds(microseconds); #endif } /*--------------------------------------------------------------------------- * gfx_enable_panning * * This routine enables the panning when the Mode is bigger than the panel * size. *--------------------------------------------------------------------------- */ void gfx_enable_panning(int x, int y) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_enable_panning(x, y); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_enable_panning(x, y); #endif } /*--------------------------------------------------------------------------- * gfx_is_panel_mode_supported *--------------------------------------------------------------------------- */ int gfx_is_panel_mode_supported(int panelResX, int panelResY, unsigned short width, unsigned short height, unsigned short bpp) { int status = -1; #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_is_panel_mode_supported(panelResX, panelResY, width, height, bpp); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_set_fixed_timings *--------------------------------------------------------------------------- */ int gfx_set_fixed_timings(int panelResX, int panelResY, unsigned short width, unsigned short height, unsigned short bpp) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_set_fixed_timings(panelResX, panelResY, width, height, bpp); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_set_fixed_timings(panelResX, panelResY, width, height, bpp); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_set_panel_present *--------------------------------------------------------------------------- */ int gfx_set_panel_present(int panelResX, int panelResY, unsigned short width, unsigned short height, unsigned short bpp) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_set_panel_present(panelResX, panelResY, width, height, bpp); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_set_panel_present(panelResX, panelResY, width, height, bpp); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_set_vtotal *--------------------------------------------------------------------------- */ int gfx_set_vtotal(unsigned short vtotal) { int retval = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) retval = gu1_set_vtotal(vtotal); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) retval = gu2_set_vtotal(vtotal); #endif return (retval); } /*-----------------------------------------------------------------------* * THE FOLLOWING READ ROUTINES ARE ALWAYS INCLUDED: * * gfx_get_hsync_end, gfx_get_htotal, gfx_get_vsync_end, gfx_get_vtotal * * are used by the video overlay routines. * * * * gfx_get_vline and gfx_vactive are used to prevent an issue for the * * SC1200. * * * * The others are part of the Durango API. * *-----------------------------------------------------------------------*/ /*---------------------------------------------------------------------------- * gfx_mode_frequency_supported *---------------------------------------------------------------------------- */ int gfx_mode_frequency_supported(int xres, int yres, int bpp, unsigned long frequency) { int freq = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) freq = gu1_mode_frequency_supported(xres, yres, bpp, frequency); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) freq = gu2_mode_frequency_supported(xres, yres, bpp, frequency); #endif return (freq); } /*---------------------------------------------------------------------------- * gfx_refreshrate_from_frequency *---------------------------------------------------------------------------- */ int gfx_get_refreshrate_from_frequency(int xres, int yres, int bpp, int *hz, unsigned long frequency) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_get_refreshrate_from_frequency(xres, yres, bpp, hz, frequency); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_get_refreshrate_from_frequency(xres, yres, bpp, hz, frequency); #endif return (1); } /*---------------------------------------------------------------------------- * gfx_refreshrate_from_mode *---------------------------------------------------------------------------- */ int gfx_get_refreshrate_from_mode(int xres, int yres, int bpp, int *hz, unsigned long frequency) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_get_refreshrate_from_mode(xres, yres, bpp, hz, frequency); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_get_refreshrate_from_mode(xres, yres, bpp, hz, frequency); #endif return (1); } /*---------------------------------------------------------------------------- * gfx_get_frequency_from_refreshrate *---------------------------------------------------------------------------- */ int gfx_get_frequency_from_refreshrate(int xres, int yres, int bpp, int hz, int *frequency) { int retval = -1; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) retval = gu1_get_frequency_from_refreshrate(xres, yres, bpp, hz, frequency); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) retval = gu2_get_frequency_from_refreshrate(xres, yres, bpp, hz, frequency); #endif return retval; } /*--------------------------------------------------------------------------- * gfx_get_max_supported_pixel_clock *--------------------------------------------------------------------------- */ unsigned long gfx_get_max_supported_pixel_clock(void) { unsigned long status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_get_max_supported_pixel_clock(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_get_max_supported_pixel_clock(); #endif return (status); } /*--------------------------------------------------------------------------- * gfx_get_display_pitch *--------------------------------------------------------------------------- */ unsigned short gfx_get_display_pitch(void) { unsigned short pitch = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) pitch = gu1_get_display_pitch(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) pitch = gu2_get_display_pitch(); #endif return (pitch); } /*--------------------------------------------------------------------------- * gfx_get_display_mode_count * return # of modes supported. *--------------------------------------------------------------------------- */ int gfx_get_display_mode_count(void) { int retval = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) retval = gu1_get_display_mode_count(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) retval = gu2_get_display_mode_count(); #endif return (retval); } /*--------------------------------------------------------------------------- * gfx_get_frame_buffer_line_size *--------------------------------------------------------------------------- */ unsigned long gfx_get_frame_buffer_line_size(void) { unsigned long retval = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) retval = gu1_get_frame_buffer_line_size(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) retval = gu2_get_frame_buffer_line_size(); #endif return (retval); } /*--------------------------------------------------------------------------- * gfx_get_display_mode * get the curent mode set, * return the supported mode on success, -1 on fail *--------------------------------------------------------------------------- */ int gfx_get_display_mode(int *xres, int *yres, int *bpp, int *hz) { int retval = -1; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) retval = gu1_get_display_mode(xres, yres, bpp, hz); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) retval = gu2_get_display_mode(xres, yres, bpp, hz); #endif return (retval); } /*--------------------------------------------------------------------------- * gfx_get_display_details * given the mode get's the resoultion details, width, height, freq *--------------------------------------------------------------------------- */ int gfx_get_display_details(unsigned int mode, int *xres, int *yres, int *hz) { int retval = -1; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) retval = gu1_get_display_details(mode, xres, yres, hz); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) retval = gu2_get_display_details(mode, xres, yres, hz); #endif return (retval); } /*--------------------------------------------------------------------------- * gfx_get_hactive *--------------------------------------------------------------------------- */ unsigned short gfx_get_hactive(void) { unsigned short hactive = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) hactive = gu1_get_hactive(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) hactive = gu2_get_hactive(); #endif return (hactive); } /*--------------------------------------------------------------------------- * gfx_get_hsync_start *--------------------------------------------------------------------------- */ unsigned short gfx_get_hsync_start(void) { unsigned short hsync_start = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) hsync_start = gu1_get_hsync_start(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) hsync_start = gu2_get_hsync_start(); #endif return (hsync_start); } /*--------------------------------------------------------------------------- * gfx_get_hsync_end *--------------------------------------------------------------------------- */ unsigned short gfx_get_hsync_end(void) { unsigned short hsync_end = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) hsync_end = gu1_get_hsync_end(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) hsync_end = gu2_get_hsync_end(); #endif return (hsync_end); } /*--------------------------------------------------------------------------- * gfx_get_htotal *--------------------------------------------------------------------------- */ unsigned short gfx_get_htotal(void) { unsigned short htotal = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) htotal = gu1_get_htotal(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) htotal = gu2_get_htotal(); #endif return (htotal); } /*--------------------------------------------------------------------------- * gfx_get_vactive *--------------------------------------------------------------------------- */ unsigned short gfx_get_vactive(void) { unsigned short vactive = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) vactive = gu1_get_vactive(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) vactive = gu2_get_vactive(); #endif return (vactive); } /*--------------------------------------------------------------------------- * gfx_get_vsync_end *--------------------------------------------------------------------------- */ unsigned short gfx_get_vsync_end(void) { unsigned short vsync_end = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) vsync_end = gu1_get_vsync_end(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) vsync_end = gu2_get_vsync_end(); #endif return (vsync_end); } /*--------------------------------------------------------------------------- * gfx_get_vtotal *--------------------------------------------------------------------------- */ unsigned short gfx_get_vtotal(void) { unsigned short vtotal = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) vtotal = gu1_get_vtotal(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) vtotal = gu2_get_vtotal(); #endif return (vtotal); } /*--------------------------------------------------------------------------- * gfx_get_display_bpp *--------------------------------------------------------------------------- */ unsigned short gfx_get_display_bpp(void) { unsigned short bpp = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) bpp = gu1_get_display_bpp(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) bpp = gu2_get_display_bpp(); #endif return (bpp); } /*--------------------------------------------------------------------------- * gfx_get_vline *--------------------------------------------------------------------------- */ unsigned short gfx_get_vline(void) { unsigned short vline = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) vline = gu1_get_vline(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) vline = gu2_get_vline(); #endif return (vline); } /*--------------------------------------------------------------------------- * gfx_get_display_offset *--------------------------------------------------------------------------- */ unsigned long gfx_get_display_offset(void) { unsigned long offset = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) offset = gu1_get_display_offset(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) offset = gu2_get_display_offset(); #endif return (offset); } /*--------------------------------------------------------------------------- * gfx_get_cursor_offset *--------------------------------------------------------------------------- */ unsigned long gfx_get_cursor_offset(void) { unsigned long base = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) base = gu1_get_cursor_offset(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) base = gu2_get_cursor_offset(); #endif return (base); } /*************************************************************/ /* READ ROUTINES | INCLUDED FOR DIAGNOSTIC PURPOSES ONLY */ /*************************************************************/ #if GFX_READ_ROUTINES /*--------------------------------------------------------------------------- * gfx_get_hblank_start *--------------------------------------------------------------------------- */ unsigned short gfx_get_hblank_start(void) { unsigned short hblank_start = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) hblank_start = gu1_get_hblank_start(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) hblank_start = gu2_get_hblank_start(); #endif return (hblank_start); } /*--------------------------------------------------------------------------- * gfx_get_hblank_end *--------------------------------------------------------------------------- */ unsigned short gfx_get_hblank_end(void) { unsigned short hblank_end = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) hblank_end = gu1_get_hblank_end(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) hblank_end = gu2_get_hblank_end(); #endif return (hblank_end); } /*--------------------------------------------------------------------------- * gfx_get_vblank_start *--------------------------------------------------------------------------- */ unsigned short gfx_get_vblank_start(void) { unsigned short vblank_start = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) vblank_start = gu1_get_vblank_start(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) vblank_start = gu2_get_vblank_start(); #endif return (vblank_start); } /*--------------------------------------------------------------------------- * gfx_get_vsync_start *--------------------------------------------------------------------------- */ unsigned short gfx_get_vsync_start(void) { unsigned short vsync_start = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) vsync_start = gu1_get_vsync_start(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) vsync_start = gu2_get_vsync_start(); #endif return (vsync_start); } /*--------------------------------------------------------------------------- * gfx_get_vblank_end *--------------------------------------------------------------------------- */ unsigned short gfx_get_vblank_end(void) { unsigned short vblank_end = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) vblank_end = gu1_get_vblank_end(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) vblank_end = gu2_get_vblank_end(); #endif return (vblank_end); } /*--------------------------------------------------------------------------- * gfx_get_display_palette_entry *--------------------------------------------------------------------------- */ int gfx_get_display_palette_entry(unsigned long index, unsigned long *palette) { int status = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) status = gu1_get_display_palette_entry(index, palette); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) status = gu2_get_display_palette_entry(index, palette); #endif return status; } /*--------------------------------------------------------------------------- * gfx_get_display_palette *--------------------------------------------------------------------------- */ void gfx_get_display_palette(unsigned long *palette) { #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) gu1_get_display_palette(palette); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_get_display_palette(palette); #endif } /*--------------------------------------------------------------------------- * gfx_get_cursor_enable *--------------------------------------------------------------------------- */ unsigned long gfx_get_cursor_enable(void) { unsigned long enable = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) enable = gu1_get_cursor_enable(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) enable = gu2_get_cursor_enable(); #endif return (enable); } /*--------------------------------------------------------------------------- * gfx_get_cursor_position *--------------------------------------------------------------------------- */ unsigned long gfx_get_cursor_position(void) { unsigned long position = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) position = gu1_get_cursor_position(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) position = gu2_get_cursor_position(); #endif return (position); } /*--------------------------------------------------------------------------- * gfx_get_cursor_clip *--------------------------------------------------------------------------- */ unsigned long gfx_get_cursor_clip(void) { unsigned long offset = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) offset = gu1_get_cursor_clip(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) offset = gu2_get_cursor_clip(); #endif return (offset); } /*--------------------------------------------------------------------------- * gfx_get_cursor_color *--------------------------------------------------------------------------- */ unsigned long gfx_get_cursor_color(int index) { unsigned long color = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) color = gu1_get_cursor_color(index); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) color = gu2_get_cursor_color(index); #endif return (color); } /*--------------------------------------------------------------------------- * gfx_get_icon_enable *--------------------------------------------------------------------------- */ unsigned long gfx_get_icon_enable(void) { unsigned long enable = 0; #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) enable = gu2_get_icon_enable(); #endif return (enable); } /*--------------------------------------------------------------------------- * gfx_get_icon_offset *--------------------------------------------------------------------------- */ unsigned long gfx_get_icon_offset(void) { unsigned long base = 0; #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) base = gu2_get_icon_offset(); #endif return (base); } /*--------------------------------------------------------------------------- * gfx_get_icon_position *--------------------------------------------------------------------------- */ unsigned long gfx_get_icon_position(void) { unsigned long position = 0; #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) position = gu2_get_icon_position(); #endif return (position); } /*--------------------------------------------------------------------------- * gfx_get_icon_color *--------------------------------------------------------------------------- */ unsigned long gfx_get_icon_color(int index) { unsigned long color = 0; #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) color = gu2_get_icon_color(index); #endif return (color); } /*--------------------------------------------------------------------------- * gfx_get_compression_enable *--------------------------------------------------------------------------- */ int gfx_get_compression_enable(void) { int enable = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) enable = gu1_get_compression_enable(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) enable = gu2_get_compression_enable(); #endif return (enable); } /*--------------------------------------------------------------------------- * gfx_get_compression_offset *--------------------------------------------------------------------------- */ unsigned long gfx_get_compression_offset(void) { unsigned long offset = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) offset = gu1_get_compression_offset(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) offset = gu2_get_compression_offset(); #endif return (offset); } /*--------------------------------------------------------------------------- * gfx_get_compression_pitch *--------------------------------------------------------------------------- */ unsigned short gfx_get_compression_pitch(void) { unsigned short pitch = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) pitch = gu1_get_compression_pitch(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) pitch = gu2_get_compression_pitch(); #endif return (pitch); } /*--------------------------------------------------------------------------- * gfx_get_compression_size *--------------------------------------------------------------------------- */ unsigned short gfx_get_compression_size(void) { unsigned short size = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) size = gu1_get_compression_size(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) size = gu2_get_compression_size(); #endif return (size); } /*--------------------------------------------------------------------------- * gfx_get_display_priority_high *--------------------------------------------------------------------------- */ int gfx_get_display_priority_high(void) { int high = GFX_STATUS_UNSUPPORTED; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) high = gu1_get_display_priority_high(); #endif return (high); } /*--------------------------------------------------------------------------- * gfx_get_valid_bit *--------------------------------------------------------------------------- */ int gfx_get_valid_bit(int line) { int valid = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) valid = gu1_get_valid_bit(line); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) valid = gu2_get_valid_bit(line); #endif return (valid); } /*--------------------------------------------------------------------------- * gfx_get_display_video_color_key *--------------------------------------------------------------------------- */ unsigned long gfx_get_display_video_color_key(void) { unsigned long value = 0; return (value); } /*--------------------------------------------------------------------------- * gfx_get_display_video_offset *--------------------------------------------------------------------------- */ unsigned long gfx_get_display_video_offset(void) { unsigned long offset = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) offset = gu1_get_display_video_offset(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) offset = gu2_get_display_video_offset(); #endif return (offset); } /*--------------------------------------------------------------------------- * gfx_get_display_video_yuv_offsets *--------------------------------------------------------------------------- */ void gfx_get_display_video_yuv_offsets(unsigned long *yoffset, unsigned long *uoffset, unsigned long *voffset) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_get_display_video_yuv_offsets(yoffset, uoffset, voffset); #endif } /*--------------------------------------------------------------------------- * gfx_get_display_video_yuv_offsets *--------------------------------------------------------------------------- */ void gfx_get_display_video_yuv_pitch(unsigned long *ypitch, unsigned long *uvpitch) { #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) gu2_get_display_video_yuv_pitch(ypitch, uvpitch); #endif } /*--------------------------------------------------------------------------- * gfx_get_display_video_downscale_delta *--------------------------------------------------------------------------- */ unsigned long gfx_get_display_video_downscale_delta(void) { unsigned long ret_value = 0; #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) ret_value = gu2_get_display_video_downscale_delta(); #endif return ret_value; } /*--------------------------------------------------------------------------- * gfx_get_display_video_downscale_delta *--------------------------------------------------------------------------- */ int gfx_get_display_video_downscale_enable(void) { int ret_value = 0; #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) ret_value = gu2_get_display_video_downscale_enable(); #endif return ret_value; } /*--------------------------------------------------------------------------- * gfx_get_display_video_size *--------------------------------------------------------------------------- */ unsigned long gfx_get_display_video_size(void) { unsigned long size = 0; #if GFX_DISPLAY_GU1 if (gfx_display_type & GFX_DISPLAY_TYPE_GU1) size = gu1_get_display_video_size(); #endif #if GFX_DISPLAY_GU2 if (gfx_display_type & GFX_DISPLAY_TYPE_GU2) size = gu2_get_display_video_size(); #endif return (size); } /*--------------------------------------------------------------------------- * gfx_get_display_video_color_key_mask *--------------------------------------------------------------------------- */ unsigned long gfx_get_display_video_color_key_mask(void) { unsigned long mask = 0; return (mask); } #endif /* GFX_READ_ROUTINES */ #endif /* GFX_DISPLAY_DYNAMIC */